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Free Guy

Shawn Levy

When Guy, a bank teller, learns that he is a non-player character in a bloodthirsty, open-world video game, he goes on to become the hero of the story and takes the responsibility of saving the world.

Cineflagey by Cinematek & Kinograph


Whether you're a gamer or not, the phenomenon of video games can't have escaped you. Popular culture, a place for socialization or a parent's nightmare, video games are still often misunderstood. Arts&Publics, in partnership with Kinograph, invites you to explore and question our relationship with video games and their place in our society through the screening of two films, Free Guy in October and Knit's Island in November. 

Through this project, we hope to gain a better understanding of the role of video games both as cultural objects, capable of moving, telling and creating worlds, and as social objects, fostering communities and human interaction in a virtual space. The project aims to create a space for dialogue, demystifying the medium and highlighting its creative and community potential, while addressing key social and cultural issues.

The screening will be accompanied by contributions from :
Bruno Dupont is a researcher at KULeuven's Mintlab and visiting professor at the VUB. He specializes in the links between video games, literature and new media, as well as gambling practices. His work includes analyzing the representation of computers and video games in contemporary German literature.

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Free Guy | Nouvelle bande-Annonce [Officielle] VOST | 2020